Passionate about cinematic storytelling, architecture, and diverse world cultures, I am a concept artist with hands-on experience in both video game and film pipelines. I strive to create immersive environments, using my skills with 2D and 3D to bring rich, detailed worlds to life.
Worked with the RBX Team and Griffith Observatory on their new show, PSU (Pacific Standard Universe) from early stage pre-production to final picture:
- Pre-vis work on 20+ shots, primarily focused on look dev.
- Designed and keyframed 27 shots from pre-vis to final picture, illustrated 20+ backgrounds, and animated in Blender + AE
- Illustrated the final shot of the show and marketing material